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<title>WDL - 3D Graphics</title>
<link>http://webdesign.org/</link>
<description>This page is your personal guide in fantastic 3D world. Learn 3D software effectiveness and goal setting, discover techniques that improve creativity.

Enjoy our tutorials, articles, professional reviews and the latest news about 3D.</description>
<language>en-us</language>
<lastBuildDate>Tue, 07 Oct 2008 16:31:28 -0400</lastBuildDate>
<image><title>Web Design Library</title><url>http://www.webdesign.org/rss/wdl_logo.jpg</url><link>http://webdesign.org/</link></image> <br/><br/><item>
<title>
Modelling a Tire Thread
</title>
<link>
http://webdesign.org/web/3d-graphics/tutorials/modelling-a-tire-thread.12190.html
</link>
<description><![CDATA[
<table width="558" border="0">
  <tr>
    <td width="77" valign="top"><a href="http://webdesign.org/web/3d-graphics/tutorials/modelling-a-tire-thread.12190.html"><img src="http://webdesign.org/get.php?type=imgart&amp;id=12190&amp;name=materialImage" alt="Material Image" width="60px" height="60px" border="0" align="left" /></a></td>
    <td width="465" valign="top"><span>Editor's Pick in 3D Graphics Tutorials, June 2007</span><br/>This 3D Graphics tutorial shows you a good way to make Modelling a Tire Tread.  The author uses very good texts with concise directions.  The texts are accompanied by pictures and screenshots to check your work.<br />
    <strong>Type:</strong> 3D Tutorial<br />
    <strong>Level:</strong> Experienced
    </td>
  </tr>
</table>
]]></description>
<pubDate>
2007-07-11 04:35:15
</pubDate>
<guid isPermaLink="true">
http://webdesign.org/web/3d-graphics/tutorials/modelling-a-tire-thread.12190.html
</guid>
</item> <br/><br/><item>
<title>
Cel Renderer: Wireframe Renders
</title>
<link>
http://webdesign.org/web/3d-graphics/tutorials/cel-renderer-wireframe-renders.12189.html
</link>
<description><![CDATA[
<table width="558" border="0">
  <tr>
    <td width="77" valign="top"><a href="http://webdesign.org/web/3d-graphics/tutorials/cel-renderer-wireframe-renders.12189.html"><img src="http://webdesign.org/get.php?type=imgart&amp;id=12189&amp;name=materialImage" alt="Material Image" width="60px" height="60px" border="0" align="left" /></a></td>
    <td width="465" valign="top">Hello! Thought I'd give you all a tutorial on how to do wireframe renders. Seems that a lot of things look pretty cool with wireframe renders, especialy some really detailed things. 
<br />
    <strong>Type:</strong> 3D Tutorial<br />
    <strong>Level:</strong> Beginner
    </td>
  </tr>
</table>
]]></description>
<pubDate>
2007-07-05 09:40:37
</pubDate>
<guid isPermaLink="true">
http://webdesign.org/web/3d-graphics/tutorials/cel-renderer-wireframe-renders.12189.html
</guid>
</item> <br/><br/><item>
<title>
C4D Easy Render
</title>
<link>
http://webdesign.org/web/3d-graphics/tutorials/c4d-easy-render.12240.html
</link>
<description><![CDATA[
<table width="558" border="0">
  <tr>
    <td width="77" valign="top"><a href="http://webdesign.org/web/3d-graphics/tutorials/c4d-easy-render.12240.html"><img src="http://webdesign.org/get.php?type=imgart&amp;id=12240&amp;name=materialImage" alt="Material Image" width="60px" height="60px" border="0" align="left" /></a></td>
    <td width="465" valign="top">1. Objects > primitive > sphere <br/>2. Structure > make editable or "C" on your keyboard <br/>3. Structure > edit surface > quantize <br/>4. Structure > edit surface > matrix extrude<br />
    <strong>Type:</strong> 3D Tutorial<br />
    <strong>Level:</strong> Beginner
    </td>
  </tr>
</table>
]]></description>
<pubDate>
2007-07-02 09:04:22
</pubDate>
<guid isPermaLink="true">
http://webdesign.org/web/3d-graphics/tutorials/c4d-easy-render.12240.html
</guid>
</item> <br/><br/><item>
<title>
Advanced Lightsabre
</title>
<link>
http://webdesign.org/web/3d-graphics/tutorials/advanced-lightsabre.12239.html
</link>
<description><![CDATA[
<table width="558" border="0">
  <tr>
    <td width="77" valign="top"><a href="http://webdesign.org/web/3d-graphics/tutorials/advanced-lightsabre.12239.html"><img src="http://webdesign.org/get.php?type=imgart&amp;id=12239&amp;name=materialImage" alt="Material Image" width="60px" height="60px" border="0" align="left" /></a></td>
    <td width="465" valign="top">1. Create a light. <br/>
Under the general settings use the following (use any color you want, i will use blue) 
under details <br/><br />
    <strong>Type:</strong> 3D Tutorial<br />
    <strong>Level:</strong> Beginner
    </td>
  </tr>
</table>
]]></description>
<pubDate>
2007-06-27 10:20:28
</pubDate>
<guid isPermaLink="true">
http://webdesign.org/web/3d-graphics/tutorials/advanced-lightsabre.12239.html
</guid>
</item> <br/><br/><item>
<title>
Creating a Cool Material
</title>
<link>
http://webdesign.org/web/3d-graphics/tutorials/creating-a-cool-material.12188.html
</link>
<description><![CDATA[
<table width="558" border="0">
  <tr>
    <td width="77" valign="top"><a href="http://webdesign.org/web/3d-graphics/tutorials/creating-a-cool-material.12188.html"><img src="http://webdesign.org/get.php?type=imgart&amp;id=12188&amp;name=materialImage" alt="Material Image" width="60px" height="60px" border="0" align="left" /></a></td>
    <td width="465" valign="top">I will try to teach you a few things about making materials in this tutorial. This tutorial will allow the people who used my previous tutorial ( How to make a Microbe ) to give their result a nice effect. <br />
    <strong>Type:</strong> 3D Tutorial<br />
    <strong>Level:</strong> Beginner
    </td>
  </tr>
</table>
]]></description>
<pubDate>
2007-06-25 10:53:07
</pubDate>
<guid isPermaLink="true">
http://webdesign.org/web/3d-graphics/tutorials/creating-a-cool-material.12188.html
</guid>
</item> <br/><br/><item>
<title>
3D Spikes
</title>
<link>
http://webdesign.org/web/3d-graphics/tutorials/spikes.12241.html
</link>
<description><![CDATA[
<table width="558" border="0">
  <tr>
    <td width="77" valign="top"><a href="http://webdesign.org/web/3d-graphics/tutorials/spikes.12241.html"><img src="http://webdesign.org/get.php?type=imgart&amp;id=12241&amp;name=materialImage" alt="Material Image" width="60px" height="60px" border="0" align="left" /></a></td>
    <td width="465" valign="top">1. Start by going to Objects > Primitive > Platonic. <br/>
2. Structure > Make Editable. 
<br/>3. Select the polygon tool. 
<br/>4. Edit > Select All. <br />
    <strong>Type:</strong> 3D Tutorial<br />
    <strong>Level:</strong> Beginner
    </td>
  </tr>
</table>
]]></description>
<pubDate>
2007-06-21 09:10:32
</pubDate>
<guid isPermaLink="true">
http://webdesign.org/web/3d-graphics/tutorials/spikes.12241.html
</guid>
</item> <br/><br/><item>
<title>
Making A Microbe
</title>
<link>
http://webdesign.org/web/3d-graphics/tutorials/making-a-microbe.12187.html
</link>
<description><![CDATA[
<table width="558" border="0">
  <tr>
    <td width="77" valign="top"><a href="http://webdesign.org/web/3d-graphics/tutorials/making-a-microbe.12187.html"><img src="http://webdesign.org/get.php?type=imgart&amp;id=12187&amp;name=materialImage" alt="Material Image" width="60px" height="60px" border="0" align="left" /></a></td>
    <td width="465" valign="top">I will try to show you how to make a weird looking object which has the look of a microbe. <br />
    <strong>Type:</strong> 3D Tutorial<br />
    <strong>Level:</strong> Beginner
    </td>
  </tr>
</table>
]]></description>
<pubDate>
2007-06-20 03:01:10
</pubDate>
<guid isPermaLink="true">
http://webdesign.org/web/3d-graphics/tutorials/making-a-microbe.12187.html
</guid>
</item> <br/><br/><item>
<title>
HDRI Images
</title>
<link>
http://webdesign.org/web/3d-graphics/tutorials/hdri-images.12066.html
</link>
<description><![CDATA[
<table width="558" border="0">
  <tr>
    <td width="77" valign="top"><a href="http://webdesign.org/web/3d-graphics/tutorials/hdri-images.12066.html"><img src="http://webdesign.org/get.php?type=imgart&amp;id=12066&amp;name=materialImage" alt="Material Image" width="60px" height="60px" border="0" align="left" /></a></td>
    <td width="465" valign="top">This is a very simpl procedure that can add a much more detailed look to a render. <br />
    <strong>Type:</strong> 3D Tutorial<br />
    <strong>Level:</strong> Beginner
    </td>
  </tr>
</table>
]]></description>
<pubDate>
2007-06-15 10:20:06
</pubDate>
<guid isPermaLink="true">
http://webdesign.org/web/3d-graphics/tutorials/hdri-images.12066.html
</guid>
</item> <br/><br/><item>
<title>
Casting Shadows
</title>
<link>
http://webdesign.org/web/3d-graphics/tutorials/casting-shadows.12065.html
</link>
<description><![CDATA[
<table width="558" border="0">
  <tr>
    <td width="77" valign="top"><a href="http://webdesign.org/web/3d-graphics/tutorials/casting-shadows.12065.html"><img src="http://webdesign.org/get.php?type=imgart&amp;id=12065&amp;name=materialImage" alt="Material Image" width="60px" height="60px" border="0" align="left" /></a></td>
    <td width="465" valign="top">Here we'll learn how to case shadows in C4D. This is pretty easy, but at the same time, there are many different results you can get from doing the same thing...<br />
    <strong>Type:</strong> 3D Tutorial<br />
    <strong>Level:</strong> Beginner
    </td>
  </tr>
</table>
]]></description>
<pubDate>
2007-06-06 08:25:02
</pubDate>
<guid isPermaLink="true">
http://webdesign.org/web/3d-graphics/tutorials/casting-shadows.12065.html
</guid>
</item> <br/><br/><item>
<title>
Render Shadows
</title>
<link>
http://webdesign.org/web/3d-graphics/tutorials/render-shadows.10006.html
</link>
<description><![CDATA[
<table width="558" border="0">
  <tr>
    <td width="77" valign="top"><a href="http://webdesign.org/web/3d-graphics/tutorials/render-shadows.10006.html"><img src="http://webdesign.org/get.php?type=imgart&amp;id=10006&amp;name=materialImage" alt="Material Image" width="60px" height="60px" border="0" align="left" /></a></td>
    <td width="465" valign="top">Add a shadow to any of your renders in C4D.
<br />
    <strong>Type:</strong> 3D Tutorial<br />
    <strong>Level:</strong> Beginner
    </td>
  </tr>
</table>
]]></description>
<pubDate>
2006-11-17 10:38:29
</pubDate>
<guid isPermaLink="true">
http://webdesign.org/web/3d-graphics/tutorials/render-shadows.10006.html
</guid>
</item> <br/><br/><item>
<title>
Spiderplant Render
</title>
<link>
http://webdesign.org/web/3d-graphics/tutorials/spiderplant-render.10005.html
</link>
<description><![CDATA[
<table width="558" border="0">
  <tr>
    <td width="77" valign="top"><a href="http://webdesign.org/web/3d-graphics/tutorials/spiderplant-render.10005.html"><img src="http://webdesign.org/get.php?type=imgart&amp;id=10005&amp;name=materialImage" alt="Material Image" width="60px" height="60px" border="0" align="left" /></a></td>
    <td width="465" valign="top">Learn how to make a very simple abstract render in C4D.
<br />
    <strong>Type:</strong> 3D Tutorial<br />
    <strong>Level:</strong> Beginner
    </td>
  </tr>
</table>
]]></description>
<pubDate>
2006-11-09 10:53:06
</pubDate>
<guid isPermaLink="true">
http://webdesign.org/web/3d-graphics/tutorials/spiderplant-render.10005.html
</guid>
</item> <br/><br/><item>
<title>
Clean 3D Text
</title>
<link>
http://webdesign.org/web/3d-graphics/tutorials/clean-3d-text.10007.html
</link>
<description><![CDATA[
<table width="558" border="0">
  <tr>
    <td width="77" valign="top"><a href="http://webdesign.org/web/3d-graphics/tutorials/clean-3d-text.10007.html"><img src="http://webdesign.org/get.php?type=imgart&amp;id=10007&amp;name=materialImage" alt="Material Image" width="60px" height="60px" border="0" align="left" /></a></td>
    <td width="465" valign="top">Learn how to make clean 3D text in just a few steps.
<br />
    <strong>Type:</strong> 3D Tutorial<br />
    <strong>Level:</strong> Beginner
    </td>
  </tr>
</table>
]]></description>
<pubDate>
2006-11-03 09:54:34
</pubDate>
<guid isPermaLink="true">
http://webdesign.org/web/3d-graphics/tutorials/clean-3d-text.10007.html
</guid>
</item> <br/><br/><item>
<title>
Rotating Cube
</title>
<link>
http://webdesign.org/web/3d-graphics/tutorials/rotating-cube.10008.html
</link>
<description><![CDATA[
<table width="558" border="0">
  <tr>
    <td width="77" valign="top"><a href="http://webdesign.org/web/3d-graphics/tutorials/rotating-cube.10008.html"><img src="http://webdesign.org/get.php?type=imgart&amp;id=10008&amp;name=materialImage" alt="Material Image" width="60px" height="60px" border="0" align="left" /></a></td>
    <td width="465" valign="top">Learn how to rotate a 3D cube using Cinema4D and Adobe Image Ready.
<br />
    <strong>Type:</strong> 3D Tutorial<br />
    <strong>Level:</strong> Beginner
    </td>
  </tr>
</table>
]]></description>
<pubDate>
2006-11-01 10:12:08
</pubDate>
<guid isPermaLink="true">
http://webdesign.org/web/3d-graphics/tutorials/rotating-cube.10008.html
</guid>
</item> <br/><br/><item>
<title>
Wine Glass
</title>
<link>
http://webdesign.org/web/3d-graphics/tutorials/wine-glass.10009.html
</link>
<description><![CDATA[
<table width="558" border="0">
  <tr>
    <td width="77" valign="top"><a href="http://webdesign.org/web/3d-graphics/tutorials/wine-glass.10009.html"><img src="http://webdesign.org/get.php?type=imgart&amp;id=10009&amp;name=materialImage" alt="Material Image" width="60px" height="60px" border="0" align="left" /></a></td>
    <td width="465" valign="top">Model a wine / cocktail glass in a few easy steps.
<br />
    <strong>Type:</strong> 3D Tutorial<br />
    <strong>Level:</strong> Beginner
    </td>
  </tr>
</table>
]]></description>
<pubDate>
2006-10-30 10:02:49
</pubDate>
<guid isPermaLink="true">
http://webdesign.org/web/3d-graphics/tutorials/wine-glass.10009.html
</guid>
</item> <br/><br/><item>
<title>
Rusty Barrel
</title>
<link>
http://webdesign.org/web/3d-graphics/tutorials/rusty-barrel.8617.html
</link>
<description><![CDATA[
<table width="558" border="0">
  <tr>
    <td width="77" valign="top"><a href="http://webdesign.org/web/3d-graphics/tutorials/rusty-barrel.8617.html"><img src="http://webdesign.org/get.php?type=imgart&amp;id=8617&amp;name=materialImage" alt="Material Image" width="60px" height="60px" border="0" align="left" /></a></td>
    <td width="465" valign="top">Simple lesson 3D max<br />
    <strong>Type:</strong> 3D Tutorial<br />
    <strong>Level:</strong> Beginner
    </td>
  </tr>
</table>
]]></description>
<pubDate>
2006-09-13 10:10:18
</pubDate>
<guid isPermaLink="true">
http://webdesign.org/web/3d-graphics/tutorials/rusty-barrel.8617.html
</guid>
</item> <br/><br/><item>
<title>
Making a Pen With Polygon Modelling Part 1
</title>
<link>
http://webdesign.org/web/3d-graphics/tutorials/making-a-pen-with-polygon-modelling-part-1.9349.html
</link>
<description><![CDATA[
<table width="558" border="0">
  <tr>
    <td width="77" valign="top"><a href="http://webdesign.org/web/3d-graphics/tutorials/making-a-pen-with-polygon-modelling-part-1.9349.html"><img src="http://webdesign.org/get.php?type=imgart&amp;id=9349&amp;name=materialImage" alt="Material Image" width="60px" height="60px" border="0" align="left" /></a></td>
    <td width="465" valign="top"><span>Editor's Pick in 3D Graphics Tutorials, August 2006</span><br/>This tutorial demonstrates how to Poly model a pen and pencap in Maya 7.0. The step-by-step directions are accompanied by good illustrations.<br />
    <strong>Type:</strong> 3D Tutorial<br />
    <strong>Level:</strong> Beginner
    </td>
  </tr>
</table>
]]></description>
<pubDate>
2006-08-21 10:04:13
</pubDate>
<guid isPermaLink="true">
http://webdesign.org/web/3d-graphics/tutorials/making-a-pen-with-polygon-modelling-part-1.9349.html
</guid>
</item> <br/><br/><item>
<title>
Cell Shading
</title>
<link>
http://webdesign.org/web/3d-graphics/tutorials/cell-shading.9035.html
</link>
<description><![CDATA[
<table width="558" border="0">
  <tr>
    <td width="77" valign="top"><a href="http://webdesign.org/web/3d-graphics/tutorials/cell-shading.9035.html"><img src="http://webdesign.org/get.php?type=imgart&amp;id=9035&amp;name=materialImage" alt="Material Image" width="60px" height="60px" border="0" align="left" /></a></td>
    <td width="465" valign="top">This tutorial is going to show you how to create two dimensional looking pictures in 3Ds Max.
<br />
    <strong>Type:</strong> 3D Tutorial<br />
    <strong>Level:</strong> Experienced
    </td>
  </tr>
</table>
]]></description>
<pubDate>
2006-07-25 07:00:38
</pubDate>
<guid isPermaLink="true">
http://webdesign.org/web/3d-graphics/tutorials/cell-shading.9035.html
</guid>
</item> <br/><br/><item>
<title>
Car Mapping
</title>
<link>
http://webdesign.org/web/3d-graphics/tutorials/car-mapping.8639.html
</link>
<description><![CDATA[
<table width="558" border="0">
  <tr>
    <td width="77" valign="top"><a href="http://webdesign.org/web/3d-graphics/tutorials/car-mapping.8639.html"><img src="http://webdesign.org/get.php?type=imgart&amp;id=8639&amp;name=materialImage" alt="Material Image" width="60px" height="60px" border="0" align="left" /></a></td>
    <td width="465" valign="top">In this tutorial I'll try to give an impression of how I apply textures to my cars. It's very simple once you get it, really. <br />
    <strong>Type:</strong> 3D Tutorial<br />
    <strong>Level:</strong> Experienced
    </td>
  </tr>
</table>
]]></description>
<pubDate>
2006-07-03 07:43:48
</pubDate>
<guid isPermaLink="true">
http://webdesign.org/web/3d-graphics/tutorials/car-mapping.8639.html
</guid>
</item> <br/><br/><item>
<title>
Composit Maps
</title>
<link>
http://webdesign.org/web/3d-graphics/tutorials/composit-maps.8638.html
</link>
<description><![CDATA[
<table width="558" border="0">
  <tr>
    <td width="77" valign="top"><a href="http://webdesign.org/web/3d-graphics/tutorials/composit-maps.8638.html"><img src="http://webdesign.org/get.php?type=imgart&amp;id=8638&amp;name=materialImage" alt="Material Image" width="60px" height="60px" border="0" align="left" /></a></td>
    <td width="465" valign="top">This tutorial will describe how to use composite maps in 3D Studio Max. Composite maps are a different way of putting decals/logo's on your object, other than having to unwrap it and make large bitmaps in PhotoShop. <br />
    <strong>Type:</strong> 3D Tutorial<br />
    <strong>Level:</strong> Beginner
    </td>
  </tr>
</table>
]]></description>
<pubDate>
2006-06-21 09:44:48
</pubDate>
<guid isPermaLink="true">
http://webdesign.org/web/3d-graphics/tutorials/composit-maps.8638.html
</guid>
</item> <br/><br/><item>
<title>
Polygon Modeling: Car Rims
</title>
<link>
http://webdesign.org/web/3d-graphics/tutorials/polygon-modeling-car-rims.8635.html
</link>
<description><![CDATA[
<table width="558" border="0">
  <tr>
    <td width="77" valign="top"><a href="http://webdesign.org/web/3d-graphics/tutorials/polygon-modeling-car-rims.8635.html"><img src="http://webdesign.org/get.php?type=imgart&amp;id=8635&amp;name=materialImage" alt="Material Image" width="60px" height="60px" border="0" align="left" /></a></td>
    <td width="465" valign="top">Modeling car rims is actually fairly easy and straightforward. This is because there always is some sort of symmetry, always. Whether it be point-, line- or suface-symmetry, there's always one or a combination.<br />
    <strong>Type:</strong> 3D Tutorial<br />
    <strong>Level:</strong> Beginner
    </td>
  </tr>
</table>
]]></description>
<pubDate>
2006-06-20 09:22:58
</pubDate>
<guid isPermaLink="true">
http://webdesign.org/web/3d-graphics/tutorials/polygon-modeling-car-rims.8635.html
</guid>
</item> <br/><br/><item>
<title>
Polygon Modeling: Techiques I
</title>
<link>
http://webdesign.org/web/3d-graphics/tutorials/polygon-modeling-techiques-i.8633.html
</link>
<description><![CDATA[
<table width="558" border="0">
  <tr>
    <td width="77" valign="top"><a href="http://webdesign.org/web/3d-graphics/tutorials/polygon-modeling-techiques-i.8633.html"><img src="http://webdesign.org/get.php?type=imgart&amp;id=8633&amp;name=materialImage" alt="Material Image" width="60px" height="60px" border="0" align="left" /></a></td>
    <td width="465" valign="top"><span>Editor's Pick in 3D Graphics Tutorials, June 2006</span><br/>Creating really neat looking polygons can sometimes be rather difficult. This great tutorial will show you everything you need to know. <br />
    <strong>Type:</strong> 3D Tutorial<br />
    <strong>Level:</strong> Beginner
    </td>
  </tr>
</table>
]]></description>
<pubDate>
2006-06-15 10:10:52
</pubDate>
<guid isPermaLink="true">
http://webdesign.org/web/3d-graphics/tutorials/polygon-modeling-techiques-i.8633.html
</guid>
</item> <br/><br/><item>
<title>
Polygon Modeling: Techiques II
</title>
<link>
http://webdesign.org/web/3d-graphics/tutorials/polygon-modeling-techiques-ii.8634.html
</link>
<description><![CDATA[
<table width="558" border="0">
  <tr>
    <td width="77" valign="top"><a href="http://webdesign.org/web/3d-graphics/tutorials/polygon-modeling-techiques-ii.8634.html"><img src="http://webdesign.org/get.php?type=imgart&amp;id=8634&amp;name=materialImage" alt="Material Image" width="60px" height="60px" border="0" align="left" /></a></td>
    <td width="465" valign="top">More techniques and procedures will be explained in this tutorial. And also problems you could encounter when applying the explained techniques. <br />
    <strong>Type:</strong> 3D Tutorial<br />
    <strong>Level:</strong> Beginner
    </td>
  </tr>
</table>
]]></description>
<pubDate>
2006-06-15 10:10:52
</pubDate>
<guid isPermaLink="true">
http://webdesign.org/web/3d-graphics/tutorials/polygon-modeling-techiques-ii.8634.html
</guid>
</item> <br/><br/><item>
<title>
Learn HTML Through Theft and Mutilation
</title>
<link>
http://webdesign.org/web/3d-graphics/articles/learn-html-through-theft-and-mutilation.8808.html
</link>
<description><![CDATA[
<table width="558" border="0">
  <tr>
    <td width="77" valign="top"><a href="http://webdesign.org/web/3d-graphics/articles/learn-html-through-theft-and-mutilation.8808.html"><img src="http://webdesign.org/get.php?type=imgart&amp;id=8808&amp;name=materialImage" alt="Material Image" width="60px" height="60px" border="0" align="left" /></a></td>
    <td width="465" valign="top">Anyone serious about having a website needs to know something about HTML, the computer code of websites. <br/>HTML is a simple language - although some native speakers would argue that so is Swahili - it is made up of characters from your keyboard. No fancy heiroglyphics. 
<br />
    <strong>Type:</strong> 3D Article<br />
    <strong>Level:</strong> Beginner
    </td>
  </tr>
</table>
]]></description>
<pubDate>
2006-06-13 10:23:58
</pubDate>
<guid isPermaLink="true">
http://webdesign.org/web/3d-graphics/articles/learn-html-through-theft-and-mutilation.8808.html
</guid>
</item> <br/><br/><item>
<title>
Polygon Modeling: Car Tyres
</title>
<link>
http://webdesign.org/web/3d-graphics/tutorials/polygon-modeling-car-tyres.8636.html
</link>
<description><![CDATA[
<table width="558" border="0">
  <tr>
    <td width="77" valign="top"><a href="http://webdesign.org/web/3d-graphics/tutorials/polygon-modeling-car-tyres.8636.html"><img src="http://webdesign.org/get.php?type=imgart&amp;id=8636&amp;name=materialImage" alt="Material Image" width="60px" height="60px" border="0" align="left" /></a></td>
    <td width="465" valign="top"><span>Editor's Pick in 3D Graphics Tutorials, June 2006</span><br/>This tutorial shows you all the ends and outs of making a perfect looking Pirelli tire. This is definitely a must for anyone who wants to design a realistic tire on their website.<br />
    <strong>Type:</strong> 3D Tutorial<br />
    <strong>Level:</strong> Beginner
    </td>
  </tr>
</table>
]]></description>
<pubDate>
2006-06-08 10:11:53
</pubDate>
<guid isPermaLink="true">
http://webdesign.org/web/3d-graphics/tutorials/polygon-modeling-car-tyres.8636.html
</guid>
</item> <br/><br/><item>
<title>
Adding Textures
</title>
<link>
http://webdesign.org/web/3d-graphics/tutorials/texture.8604.html
</link>
<description><![CDATA[
<table width="558" border="0">
  <tr>
    <td width="77" valign="top"><a href="http://webdesign.org/web/3d-graphics/tutorials/texture.8604.html"><img src="http://webdesign.org/get.php?type=imgart&amp;id=8604&amp;name=materialImage" alt="Material Image" width="60px" height="60px" border="0" align="left" /></a></td>
    <td width="465" valign="top">The texture artists. The unsung heroes of the 3D community. Great textures can save an otherwise mediocre model. It's not just what the textures look like, but also how they are applied or wrapped onto the 3D surface. So how do you wrap a flat 2D texture around a complex 3D surface?<br />
    <strong>Type:</strong> 3D Tutorial<br />
    <strong>Level:</strong> Beginner
    </td>
  </tr>
</table>
]]></description>
<pubDate>
2006-06-07 10:15:49
</pubDate>
<guid isPermaLink="true">
http://webdesign.org/web/3d-graphics/tutorials/texture.8604.html
</guid>
</item> <br/><br/><item>
<title>
Making a Complete Tyre
</title>
<link>
http://webdesign.org/web/3d-graphics/tutorials/making-a-complete-tyre.8637.html
</link>
<description><![CDATA[
<table width="558" border="0">
  <tr>
    <td width="77" valign="top"><a href="http://webdesign.org/web/3d-graphics/tutorials/making-a-complete-tyre.8637.html"><img src="http://webdesign.org/get.php?type=imgart&amp;id=8637&amp;name=materialImage" alt="Material Image" width="60px" height="60px" border="0" align="left" /></a></td>
    <td width="465" valign="top"><span>Editor's Pick in 3D Graphics Tutorials, June 2006</span><br/>If you are into anything in the automotive world then it will definitely be worth it to you to check this tutorial out. Creating your own realistic looking tires is always a must.
<br />
    <strong>Type:</strong> 3D Tutorial<br />
    <strong>Level:</strong> Beginner
    </td>
  </tr>
</table>
]]></description>
<pubDate>
2006-06-02 10:10:47
</pubDate>
<guid isPermaLink="true">
http://webdesign.org/web/3d-graphics/tutorials/making-a-complete-tyre.8637.html
</guid>
</item> <br/><br/><item>
<title>
Boolean Modeling
</title>
<link>
http://webdesign.org/web/3d-graphics/tutorials/boolean-modeling.8233.html
</link>
<description><![CDATA[
<table width="558" border="0">
  <tr>
    <td width="77" valign="top"><a href="http://webdesign.org/web/3d-graphics/tutorials/boolean-modeling.8233.html"><img src="http://webdesign.org/get.php?type=imgart&amp;id=8233&amp;name=materialImage" alt="Material Image" width="60px" height="60px" border="0" align="left" /></a></td>
    <td width="465" valign="top">1. First, I will explain what a Boolean does in brief.  Booleans are modeling tools that let you add, subtract, and intersect space within 2 objects.  They are very effective for modeling out space within objects, such as a glass of water.<br />
    <strong>Type:</strong> 3D Tutorial<br />
    <strong>Level:</strong> Beginner
    </td>
  </tr>
</table>
]]></description>
<pubDate>
2006-05-29 10:40:26
</pubDate>
<guid isPermaLink="true">
http://webdesign.org/web/3d-graphics/tutorials/boolean-modeling.8233.html
</guid>
</item> <br/><br/><item>
<title>
Modeling a Glass
</title>
<link>
http://webdesign.org/web/3d-graphics/tutorials/modeling-a-glass.8232.html
</link>
<description><![CDATA[
<table width="558" border="0">
  <tr>
    <td width="77" valign="top"><a href="http://webdesign.org/web/3d-graphics/tutorials/modeling-a-glass.8232.html"><img src="http://webdesign.org/get.php?type=imgart&amp;id=8232&amp;name=materialImage" alt="Material Image" width="60px" height="60px" border="0" align="left" /></a></td>
    <td width="465" valign="top">1. Create a primitive Cube object (Objects > Primitive > Cube):<br/>2. In the attributes palette, set it up as follows:<br/>We created 3 segments in each dimension for when we start editing the points.  Creating 3 in each dimension will divide our cube like this:<br />
    <strong>Type:</strong> 3D Tutorial<br />
    <strong>Level:</strong> Experienced
    </td>
  </tr>
</table>
]]></description>
<pubDate>
2006-05-26 08:48:35
</pubDate>
<guid isPermaLink="true">
http://webdesign.org/web/3d-graphics/tutorials/modeling-a-glass.8232.html
</guid>
</item> <br/><br/><item>
<title>
Character Animation Theories And Principles
</title>
<link>
http://webdesign.org/web/3d-graphics/tutorials/character-animation-theories-and-principles.8614.html
</link>
<description><![CDATA[
<table width="558" border="0">
  <tr>
    <td width="77" valign="top"><a href="http://webdesign.org/web/3d-graphics/tutorials/character-animation-theories-and-principles.8614.html"><img src="http://webdesign.org/get.php?type=imgart&amp;id=8614&amp;name=materialImage" alt="Material Image" width="60px" height="60px" border="0" align="left" /></a></td>
    <td width="465" valign="top"><span>Editor's Pick in 3D Graphics Tutorials, May 2006</span><br/>Character animation is a really difficult thing to understand grasp for most people. This really good tutorial will explain to you the basics in a format that even your grandmother could understand.<br />
    <strong>Type:</strong> 3D Tutorial<br />
    <strong>Level:</strong> All levels
    </td>
  </tr>
</table>
]]></description>
<pubDate>
2006-05-25 09:08:04
</pubDate>
<guid isPermaLink="true">
http://webdesign.org/web/3d-graphics/tutorials/character-animation-theories-and-principles.8614.html
</guid>
</item> <br/><br/><item>
<title>
Pipes and Wires
</title>
<link>
http://webdesign.org/web/3d-graphics/tutorials/pipes-and-wires.8234.html
</link>
<description><![CDATA[
<table width="558" border="0">
  <tr>
    <td width="77" valign="top"><a href="http://webdesign.org/web/3d-graphics/tutorials/pipes-and-wires.8234.html"><img src="http://webdesign.org/get.php?type=imgart&amp;id=8234&amp;name=materialImage" alt="Material Image" width="60px" height="60px" border="0" align="left" /></a></td>
    <td width="465" valign="top">1. First select your Bezier Spline Tool: 
<br/>2. If you have ever worked with the pen tool in photoshop, this is basically the same tool except with 3 dimensions.  Switch to your 4 port view by clicking F5:
<br />
    <strong>Type:</strong> 3D Tutorial<br />
    <strong>Level:</strong> Beginner
    </td>
  </tr>
</table>
]]></description>
<pubDate>
2006-05-24 08:54:10
</pubDate>
<guid isPermaLink="true">
http://webdesign.org/web/3d-graphics/tutorials/pipes-and-wires.8234.html
</guid>
</item> <br/><br/><item>
<title>
Particle Emitters
</title>
<link>
http://webdesign.org/web/3d-graphics/tutorials/particle-emitters.8235.html
</link>
<description><![CDATA[
<table width="558" border="0">
  <tr>
    <td width="77" valign="top"><a href="http://webdesign.org/web/3d-graphics/tutorials/particle-emitters.8235.html"><img src="http://webdesign.org/get.php?type=imgart&amp;id=8235&amp;name=materialImage" alt="Material Image" width="60px" height="60px" border="0" align="left" /></a></td>
    <td width="465" valign="top">Create a particle emitter (Object > Particle > Emitter).  An emitter is an object that will generate multiple versions of the same object and move them in the Z direction.  We can use particle emitters for almost anything that has multiple of the same object.<br />
    <strong>Type:</strong> 3D Tutorial<br />
    <strong>Level:</strong> Beginner
    </td>
  </tr>
</table>
]]></description>
<pubDate>
2006-05-23 10:23:50
</pubDate>
<guid isPermaLink="true">
http://webdesign.org/web/3d-graphics/tutorials/particle-emitters.8235.html
</guid>
</item> <br/><br/><item>
<title>
Blurred Reflections and Refractions (Frosted Glass)
</title>
<link>
http://webdesign.org/web/3d-graphics/tutorials/blurred-reflections-and-refractions-frosted-glass.8603.html
</link>
<description><![CDATA[
<table width="558" border="0">
  <tr>
    <td width="77" valign="top"><a href="http://webdesign.org/web/3d-graphics/tutorials/blurred-reflections-and-refractions-frosted-glass.8603.html"><img src="http://webdesign.org/get.php?type=imgart&amp;id=8603&amp;name=materialImage" alt="Material Image" width="60px" height="60px" border="0" align="left" /></a></td>
    <td width="465" valign="top"><span>Editor's Pick in 3D Graphics Tutorials, May 2006</span><br/>Do you really want to impress your friends with some awesome special effects? Then how about teaching yourself how to make glass images with a really cool "frosted" look. Check it out.<br />
    <strong>Type:</strong> 3D Tutorial<br />
    <strong>Level:</strong> Experienced
    </td>
  </tr>
</table>
]]></description>
<pubDate>
2006-05-23 10:12:15
</pubDate>
<guid isPermaLink="true">
http://webdesign.org/web/3d-graphics/tutorials/blurred-reflections-and-refractions-frosted-glass.8603.html
</guid>
</item> <br/><br/><item>
<title>
Designing Better Abstract Renders
</title>
<link>
http://webdesign.org/web/3d-graphics/tutorials/designing-better-abstract-renders.8284.html
</link>
<description><![CDATA[
<table width="558" border="0">
  <tr>
    <td width="77" valign="top"><a href="http://webdesign.org/web/3d-graphics/tutorials/designing-better-abstract-renders.8284.html"><img src="http://webdesign.org/get.php?type=imgart&amp;id=8284&amp;name=materialImage" alt="Material Image" width="60px" height="60px" border="0" align="left" /></a></td>
    <td width="465" valign="top">Open Cinema 4d, and create a basic abstract render or load one that you have already started. We are going to add onto this render by simply adding some modifiers and editing it to it to give it different looks.
<br />
    <strong>Type:</strong> 3D Tutorial<br />
    <strong>Level:</strong> Beginner
    </td>
  </tr>
</table>
]]></description>
<pubDate>
2006-05-19 09:01:28
</pubDate>
<guid isPermaLink="true">
http://webdesign.org/web/3d-graphics/tutorials/designing-better-abstract-renders.8284.html
</guid>
</item> <br/><br/><item>
<title>
Applying Materials in Maxon Cinema 4D
</title>
<link>
http://webdesign.org/web/3d-graphics/tutorials/applying-materials-in-maxon-cinema-4d.8271.html
</link>
<description><![CDATA[
<table width="558" border="0">
  <tr>
    <td width="77" valign="top"><a href="http://webdesign.org/web/3d-graphics/tutorials/applying-materials-in-maxon-cinema-4d.8271.html"><img src="http://webdesign.org/get.php?type=imgart&amp;id=8271&amp;name=materialImage" alt="Material Image" width="60px" height="60px" border="0" align="left" /></a></td>
    <td width="465" valign="top">Open Cinema 4d and a render you want to add a material to. If you have not learned how to render yet, please take the following tutorials: <br/>2. Materials can be very complicated, and very simple.
<br />
    <strong>Type:</strong> 3D Tutorial<br />
    <strong>Level:</strong> Beginner
    </td>
  </tr>
</table>
]]></description>
<pubDate>
2006-05-18 10:23:52
</pubDate>
<guid isPermaLink="true">
http://webdesign.org/web/3d-graphics/tutorials/applying-materials-in-maxon-cinema-4d.8271.html
</guid>
</item> <br/><br/><item>
<title>
3D Text
</title>
<link>
http://webdesign.org/web/3d-graphics/tutorials/3d-text.8241.html
</link>
<description><![CDATA[
<table width="558" border="0">
  <tr>
    <td width="77" valign="top"><a href="http://webdesign.org/web/3d-graphics/tutorials/3d-text.8241.html"><img src="http://webdesign.org/get.php?type=imgart&amp;id=8241&amp;name=materialImage" alt="Material Image" width="60px" height="60px" border="0" align="left" /></a></td>
    <td width="465" valign="top">1.Write something in Photoshop that you want to make 3D. <br/>2.We need to convert this text layer into a shape layer.  To do this, go to Layer > Type > Convert to Shape: <br/>
3.Now go to File > Export > Paths to Illustrator, and save your document as mytext.ai.

<br />
    <strong>Type:</strong> 3D Tutorial<br />
    <strong>Level:</strong> Beginner
    </td>
  </tr>
</table>
]]></description>
<pubDate>
2006-05-16 10:27:37
</pubDate>
<guid isPermaLink="true">
http://webdesign.org/web/3d-graphics/tutorials/3d-text.8241.html
</guid>
</item> <br/><br/><item>
<title>
Lighting in Cinema 4D
</title>
<link>
http://webdesign.org/web/3d-graphics/tutorials/lighting-in-cinema-4d.8254.html
</link>
<description><![CDATA[
<table width="558" border="0">
  <tr>
    <td width="77" valign="top"><a href="http://webdesign.org/web/3d-graphics/tutorials/lighting-in-cinema-4d.8254.html"><img src="http://webdesign.org/get.php?type=imgart&amp;id=8254&amp;name=materialImage" alt="Material Image" width="60px" height="60px" border="0" align="left" /></a></td>
    <td width="465" valign="top">1. The first thing we are going to do is change the default way we view scenes in Cinema 4D. Usually, we look at one view port. In this tutorial, we will be using four. Open a new document in C4D, and press F5.<br />
    <strong>Type:</strong> 3D Tutorial<br />
    <strong>Level:</strong> Beginner
    </td>
  </tr>
</table>
]]></description>
<pubDate>
2006-05-16 10:27:37
</pubDate>
<guid isPermaLink="true">
http://webdesign.org/web/3d-graphics/tutorials/lighting-in-cinema-4d.8254.html
</guid>
</item> <br/><br/><item>
<title>
Glassy Abstract
</title>
<link>
http://webdesign.org/web/3d-graphics/tutorials/glassy-abstract.8245.html
</link>
<description><![CDATA[
<table width="558" border="0">
  <tr>
    <td width="77" valign="top"><a href="http://webdesign.org/web/3d-graphics/tutorials/glassy-abstract.8245.html"><img src="http://webdesign.org/get.php?type=imgart&amp;id=8245&amp;name=materialImage" alt="Material Image" width="60px" height="60px" border="0" align="left" /></a></td>
    <td width="465" valign="top">1. Create a new document in cinema 4d, make a primitive sphere (Object > Primitive > Sphere): <br/>2. Switch to the 4 port view by pressing F5: <br/>3. Now add a glass material to your sphere.  If you dont have any, we have a tutorial on how to make some of your own in our cinema 4d tutorials sectio...<br />
    <strong>Type:</strong> 3D Tutorial<br />
    <strong>Level:</strong> Experienced
    </td>
  </tr>
</table>
]]></description>
<pubDate>
2006-05-15 09:03:31
</pubDate>
<guid isPermaLink="true">
http://webdesign.org/web/3d-graphics/tutorials/glassy-abstract.8245.html
</guid>
</item> <br/><br/><item>
<title>
Simple C4D Animation for Avatars
</title>
<link>
http://webdesign.org/web/3d-graphics/tutorials/simple-c4d-animation-for-avatars.8100.html
</link>
<description><![CDATA[
<table width="558" border="0">
  <tr>
    <td width="77" valign="top"><a href="http://webdesign.org/web/3d-graphics/tutorials/simple-c4d-animation-for-avatars.8100.html"><img src="http://webdesign.org/get.php?type=imgart&amp;id=8100&amp;name=materialImage" alt="Material Image" width="60px" height="60px" border="0" align="left" /></a></td>
    <td width="465" valign="top">Creating a Basic Cinema 4d Animation for an Avatar. Welcome to the tutorial, I will be guiding you through this tutorial step by step so you do not get confused, there are alot of images, I doubt you will get lost. First start by opening Cinema 4d. <br />
    <strong>Type:</strong> 3D Tutorial<br />
    <strong>Level:</strong> Beginner
    </td>
  </tr>
</table>
]]></description>
<pubDate>
2006-05-12 09:59:00
</pubDate>
<guid isPermaLink="true">
http://webdesign.org/web/3d-graphics/tutorials/simple-c4d-animation-for-avatars.8100.html
</guid>
</item> <br/><br/><item>
<title>
Modeling a Sprite
</title>
<link>
http://webdesign.org/web/3d-graphics/tutorials/modeling-a-sprite.8236.html
</link>
<description><![CDATA[
<table width="558" border="0">
  <tr>
    <td width="77" valign="top"><a href="http://webdesign.org/web/3d-graphics/tutorials/modeling-a-sprite.8236.html"><img src="http://webdesign.org/get.php?type=imgart&amp;id=8236&amp;name=materialImage" alt="Material Image" width="60px" height="60px" border="0" align="left" /></a></td>
    <td width="465" valign="top">1. Create a new document in Cinema 4D. Create a primitive cylinder object (Objects > Primitive > Cylinder) <br/>
and set it up as follows: <br/>
2. In your objects palette, right click the cylinder, and click Make Editable.
<br />
    <strong>Type:</strong> 3D Tutorial<br />
    <strong>Level:</strong> Beginner
    </td>
  </tr>
</table>
]]></description>
<pubDate>
2006-05-10 10:30:10
</pubDate>
<guid isPermaLink="true">
http://webdesign.org/web/3d-graphics/tutorials/modeling-a-sprite.8236.html
</guid>
</item> <br/><br/><item>
<title>
Abstract Renders in Maxon Cinema 4D (C4D)
</title>
<link>
http://webdesign.org/web/3d-graphics/tutorials/abstract-renders-in-maxon-cinema-4d-c4d.8273.html
</link>
<description><![CDATA[
<table width="558" border="0">
  <tr>
    <td width="77" valign="top"><a href="http://webdesign.org/web/3d-graphics/tutorials/abstract-renders-in-maxon-cinema-4d-c4d.8273.html"><img src="http://webdesign.org/get.php?type=imgart&amp;id=8273&amp;name=materialImage" alt="Material Image" width="60px" height="60px" border="0" align="left" /></a></td>
    <td width="465" valign="top">1. First Open Cinema 4D and make a new document. Now, create a sphere primitive (Objects > Primitive > Sphere). You should now see a sphere in your main view port. This is what we will be making our abstract from. 
<br/> 

2. That was simple enough, wasn't it? The next step is to make your objec...<br />
    <strong>Type:</strong> 3D Tutorial<br />
    <strong>Level:</strong> Beginner
    </td>
  </tr>
</table>
]]></description>
<pubDate>
2006-05-09 10:00:48
</pubDate>
<guid isPermaLink="true">
http://webdesign.org/web/3d-graphics/tutorials/abstract-renders-in-maxon-cinema-4d-c4d.8273.html
</guid>
</item> <br/><br/><item>
<title>
Skin Binding For Dummies
</title>
<link>
http://webdesign.org/web/3d-graphics/tutorials/skin-binding-for-dummies.8341.html
</link>
<description><![CDATA[
<table width="558" border="0">
  <tr>
    <td width="77" valign="top"><a href="http://webdesign.org/web/3d-graphics/tutorials/skin-binding-for-dummies.8341.html"><img src="http://webdesign.org/get.php?type=imgart&amp;id=8341&amp;name=materialImage" alt="Material Image" width="60px" height="60px" border="0" align="left" /></a></td>
    <td width="465" valign="top">Hello, here's a quick tut, this one will show how to do a quick skin bind that will look and deform quite good, while not getting to much into skin binding<br/>Which for a beginner can be quite hard to get the hang of, as its needs quite a lot of practise
<br />
    <strong>Type:</strong> 3D Tutorial<br />
    <strong>Level:</strong> Experienced
    </td>
  </tr>
</table>
]]></description>
<pubDate>
2006-05-04 10:53:25
</pubDate>
<guid isPermaLink="true">
http://webdesign.org/web/3d-graphics/tutorials/skin-binding-for-dummies.8341.html
</guid>
</item> <br/><br/><item>
<title>
Creating A 3D Eye
</title>
<link>
http://webdesign.org/web/3d-graphics/tutorials/creating-a-3d-eye.8342.html
</link>
<description><![CDATA[
<table width="558" border="0">
  <tr>
    <td width="77" valign="top"><a href="http://webdesign.org/web/3d-graphics/tutorials/creating-a-3d-eye.8342.html"><img src="http://webdesign.org/get.php?type=imgart&amp;id=8342&amp;name=materialImage" alt="Material Image" width="60px" height="60px" border="0" align="left" /></a></td>
    <td width="465" valign="top">In this tutorial we will create a 3D Eye utilising Maya's Nurbs Technology.  I will be showing you some extra tips and techniques that aren't usually shown when creating an eye, these tips will make sure that your images stand out better than anyone else's<br />
    <strong>Type:</strong> 3D Tutorial<br />
    <strong>Level:</strong> Experienced
    </td>
  </tr>
</table>
]]></description>
<pubDate>
2006-05-04 10:53:25
</pubDate>
<guid isPermaLink="true">
http://webdesign.org/web/3d-graphics/tutorials/creating-a-3d-eye.8342.html
</guid>
</item> <br/><br/><item>
<title>
How To Save Renders in Cinema 4D
</title>
<link>
http://webdesign.org/web/3d-graphics/tutorials/how-to-save-renders-in-cinema-4d.8285.html
</link>
<description><![CDATA[
<table width="558" border="0">
  <tr>
    <td width="77" valign="top"><a href="http://webdesign.org/web/3d-graphics/tutorials/how-to-save-renders-in-cinema-4d.8285.html"><img src="http://webdesign.org/get.php?type=imgart&amp;id=8285&amp;name=materialImage" alt="Material Image" width="60px" height="60px" border="0" align="left" /></a></td>
    <td width="465" valign="top">1. Ok, I am going to first assume that you have a render open already in Cinema 4D. If not, open one up.<br/>2. This is the render I will be saving. The next thing to do is to set up how you want your render to be saved. I will show you the basics of how to save your image. 
<br />
    <strong>Type:</strong> 3D Tutorial<br />
    <strong>Level:</strong> Beginner
    </td>
  </tr>
</table>
]]></description>
<pubDate>
2006-05-03 09:37:22
</pubDate>
<guid isPermaLink="true">
http://webdesign.org/web/3d-graphics/tutorials/how-to-save-renders-in-cinema-4d.8285.html
</guid>
</item> <br/><br/><item>
<title>
Creating Floors in C4D
</title>
<link>
http://webdesign.org/web/3d-graphics/tutorials/creating-floors-in-c4d.8208.html
</link>
<description><![CDATA[
<table width="558" border="0">
  <tr>
    <td width="77" valign="top"><a href="http://webdesign.org/web/3d-graphics/tutorials/creating-floors-in-c4d.8208.html"><img src="http://webdesign.org/get.php?type=imgart&amp;id=8208&amp;name=materialImage" alt="Material Image" width="60px" height="60px" border="0" align="left" /></a></td>
    <td width="465" valign="top">1. Open up Cinema 4D, and create a new document. <br/>Click to enlarge
2. Creating a floor is as simple as creating any other primitive object, simply click Objects > Scenes > Floor (Or use the shortcut):<br />
    <strong>Type:</strong> 3D Tutorial<br />
    <strong>Level:</strong> Beginner
    </td>
  </tr>
</table>
]]></description>
<pubDate>
2006-05-02 10:20:02
</pubDate>
<guid isPermaLink="true">
http://webdesign.org/web/3d-graphics/tutorials/creating-floors-in-c4d.8208.html
</guid>
</item> <br/><br/><item>
<title>
Glass Materials in C4D
</title>
<link>
http://webdesign.org/web/3d-graphics/tutorials/glass-materials-in-c4d.8256.html
</link>
<description><![CDATA[
<table width="558" border="0">
  <tr>
    <td width="77" valign="top"><a href="http://webdesign.org/web/3d-graphics/tutorials/glass-materials-in-c4d.8256.html"><img src="http://webdesign.org/get.php?type=imgart&amp;id=8256&amp;name=materialImage" alt="Material Image" width="60px" height="60px" border="0" align="left" /></a></td>
    <td width="465" valign="top">Want to start making your own custom materials? This tutorial will help you learn by teaching you how to make your very own glass material! If you enjoy this tutorial, be sure to check out our other great c4d tutorials! 

<br />
    <strong>Type:</strong> 3D Tutorial<br />
    <strong>Level:</strong> Beginner
    </td>
  </tr>
</table>
]]></description>
<pubDate>
2006-05-01 18:32:36
</pubDate>
<guid isPermaLink="true">
http://webdesign.org/web/3d-graphics/tutorials/glass-materials-in-c4d.8256.html
</guid>
</item> <br/><br/><item>
<title>
Making of Annexia
</title>
<link>
http://webdesign.org/web/3d-graphics/tutorials/making-of-annexia---part-1.8280.html
</link>
<description><![CDATA[
<table width="558" border="0">
  <tr>
    <td width="77" valign="top"><a href="http://webdesign.org/web/3d-graphics/tutorials/making-of-annexia---part-1.8280.html"><img src="http://webdesign.org/get.php?type=imgart&amp;id=8280&amp;name=materialImage" alt="Material Image" width="60px" height="60px" border="0" align="left" /></a></td>
    <td width="465" valign="top"><span>Editor's Pick in 3D Graphics Tutorials, April 2006</span><br/>Creating 4D abstract designs for your site may be a lot easier than you think. Take a second to check out this great tutorial on how to make some really cool images. <br />
    <strong>Type:</strong> 3D Tutorial<br />
    <strong>Level:</strong> Beginner
    </td>
  </tr>
</table>
]]></description>
<pubDate>
2006-05-01 18:32:36
</pubDate>
<guid isPermaLink="true">
http://webdesign.org/web/3d-graphics/tutorials/making-of-annexia---part-1.8280.html
</guid>
</item> <br/><br/><item>
<title>
Designing a Lava Lamp
</title>
<link>
http://webdesign.org/web/3d-graphics/tutorials/designing-a-lava-lamp.8211.html
</link>
<description><![CDATA[
<table width="558" border="0">
  <tr>
    <td width="77" valign="top"><a href="http://webdesign.org/web/3d-graphics/tutorials/designing-a-lava-lamp.8211.html"><img src="http://webdesign.org/get.php?type=imgart&amp;id=8211&amp;name=materialImage" alt="Material Image" width="60px" height="60px" border="0" align="left" /></a></td>
    <td width="465" valign="top">1. Create a new document in cinema 4d.  Create a new primitive Cone (Objects > Primitive > Cone). <br/>
2. This will be the first part of the base for our lava lamp.  Use the following settings to make your cone appear more like a base of a lava lamp:
<br />
    <strong>Type:</strong> 3D Tutorial<br />
    <strong>Level:</strong> Beginner
    </td>
  </tr>
</table>
]]></description>
<pubDate>
2006-04-28 07:15:12
</pubDate>
<guid isPermaLink="true">
http://webdesign.org/web/3d-graphics/tutorials/designing-a-lava-lamp.8211.html
</guid>
</item> <br/><br/><item>
<title>
Creating A 3D Logo - Part 2
</title>
<link>
http://webdesign.org/web/3d-graphics/tutorials/creating-a-3d-logo---part-2.8270.html
</link>
<description><![CDATA[
<table width="558" border="0">
  <tr>
    <td width="77" valign="top"><a href="http://webdesign.org/web/3d-graphics/tutorials/creating-a-3d-logo---part-2.8270.html"><img src="http://webdesign.org/get.php?type=imgart&amp;id=8270&amp;name=materialImage" alt="Material Image" width="60px" height="60px" border="0" align="left" /></a></td>
    <td width="465" valign="top">Open up Cinema 4D <br/>
Now, the first thing we need to do is import our paths that we exported in Photoshop. .ai files are compliant with Cinema 4D which is why I had you export them as those.<br />
    <strong>Type:</strong> 3D Tutorial<br />
    <strong>Level:</strong> Beginner
    </td>
  </tr>
</table>
]]></description>
<pubDate>
2006-04-27 09:44:54
</pubDate>
<guid isPermaLink="true">
http://webdesign.org/web/3d-graphics/tutorials/creating-a-3d-logo---part-2.8270.html
</guid>
</item> <br/><br/><item>
<title>
Glossy Materials
</title>
<link>
http://webdesign.org/web/3d-graphics/tutorials/glossy-materials.8228.html
</link>
<description><![CDATA[
<table width="558" border="0">
  <tr>
    <td width="77" valign="top"><a href="http://webdesign.org/web/3d-graphics/tutorials/glossy-materials.8228.html"><img src="http://webdesign.org/get.php?type=imgart&amp;id=8228&amp;name=materialImage" alt="Material Image" width="60px" height="60px" border="0" align="left" /></a></td>
    <td width="465" valign="top">1.Without materials, we see the default grey material on our objects we make: <br/>
2. This looks pretty lame, right?  Well, using materials, we can greatly improve the quality of our renders!  In this tutorial, you will learn how to make the glossy materials that I use in some of my renders.
<br />
    <strong>Type:</strong> 3D Tutorial<br />
    <strong>Level:</strong> Beginner
    </td>
  </tr>
</table>
]]></description>
<pubDate>
2006-04-26 10:44:54
</pubDate>
<guid isPermaLink="true">
http://webdesign.org/web/3d-graphics/tutorials/glossy-materials.8228.html
</guid>
</item> <br/><br/><item>
<title>
C4D Twisted Abstract
</title>
<link>
http://webdesign.org/web/3d-graphics/tutorials/c4d-twisted-abstract.8179.html
</link>
<description><![CDATA[
<table width="558" border="0">
  <tr>
    <td width="77" valign="top"><a href="http://webdesign.org/web/3d-graphics/tutorials/c4d-twisted-abstract.8179.html"><img src="http://webdesign.org/get.php?type=imgart&amp;id=8179&amp;name=materialImage" alt="Material Image" width="60px" height="60px" border="0" align="left" /></a></td>
    <td width="465" valign="top">Learn how to design a trendy twisted abstract in Maxon Cinema 4D! <br />
    <strong>Type:</strong> 3D Tutorial<br />
    <strong>Level:</strong> Beginner
    </td>
  </tr>
</table>
]]></description>
<pubDate>
2006-04-25 09:55:24
</pubDate>
<guid isPermaLink="true">
http://webdesign.org/web/3d-graphics/tutorials/c4d-twisted-abstract.8179.html
</guid>
</item> <br/><br/><item>
<title>
Metal Ball Modeling Object
</title>
<link>
http://webdesign.org/web/3d-graphics/tutorials/metal-ball-modeling-object.8205.html
</link>
<description><![CDATA[
<table width="558" border="0">
  <tr>
    <td width="77" valign="top"><a href="http://webdesign.org/web/3d-graphics/tutorials/metal-ball-modeling-object.8205.html"><img src="http://webdesign.org/get.php?type=imgart&amp;id=8205&amp;name=materialImage" alt="Material Image" width="60px" height="60px" border="0" align="left" /></a></td>
    <td width="465" valign="top">This tutorial will show you what the metal ball modeling object is used for in Cinema 4D.<br />
    <strong>Type:</strong> 3D Tutorial<br />
    <strong>Level:</strong> Beginner
    </td>
  </tr>
</table>
]]></description>
<pubDate>
2006-04-24 10:29:06
</pubDate>
<guid isPermaLink="true">
http://webdesign.org/web/3d-graphics/tutorials/metal-ball-modeling-object.8205.html
</guid>
</item> <br/><br/><item>
<title>
3D Rotating Movie
</title>
<link>
http://webdesign.org/web/3d-graphics/tutorials/3d-rotating-movie.8247.html
</link>
<description><![CDATA[
<table width="558" border="0">
  <tr>
    <td width="77" valign="top"><a href="http://webdesign.org/web/3d-graphics/tutorials/3d-rotating-movie.8247.html"><img src="http://webdesign.org/get.php?type=imgart&amp;id=8247&amp;name=materialImage" alt="Material Image" width="60px" height="60px" border="0" align="left" /></a></td>
    <td width="465" valign="top">Open or create a new object in Cinema 4d. The process of rendering larger files can take quite a while when rotating, keep this in mind. If you do not have something made already, go to objects &gt; primitive &gt; Pyramid<br />
    <strong>Type:</strong> 3D Tutorial<br />
    <strong>Level:</strong> Beginner
    </td>
  </tr>
</table>
]]></description>
<pubDate>
2006-04-18 10:28:41
</pubDate>
<guid isPermaLink="true">
http://webdesign.org/web/3d-graphics/tutorials/3d-rotating-movie.8247.html
</guid>
</item> <br/><br/><item>
<title>
Blue Moon
</title>
<link>
http://webdesign.org/web/3d-graphics/tutorials/blue-moon.7407.html
</link>
<description><![CDATA[
<table width="558" border="0">
  <tr>
    <td width="77" valign="top"><a href="http://webdesign.org/web/3d-graphics/tutorials/blue-moon.7407.html"><img src="http://webdesign.org/get.php?type=imgart&amp;id=7407&amp;name=materialImage" alt="Material Image" width="60px" height="60px" border="0" align="left" /></a></td>
    <td width="465" valign="top">1. Objects > Primitive > Sphere. 
<br/>
2. Now download this file 
<br/>
3. On the materials pallette choose File > Load Materials and load the file you downloaded. 
<br/>
4. Now click and hold on the material and drag it onto the sphere. 
<br />
    <strong>Type:</strong> 3D Tutorial<br />
    <strong>Level:</strong> Beginner
    </td>
  </tr>
</table>
]]></description>
<pubDate>
2006-02-15 12:51:57
</pubDate>
<guid isPermaLink="true">
http://webdesign.org/web/3d-graphics/tutorials/blue-moon.7407.html
</guid>
</item> <br/><br/><item>
<title>
Building Stilistic: Into to Boolean Objects. Part 1
</title>
<link>
http://webdesign.org/web/3d-graphics/tutorials/building-stilistic-into-to-boolean-objects.6801.html
</link>
<description><![CDATA[
<table width="558" border="0">
  <tr>
    <td width="77" valign="top"><a href="http://webdesign.org/web/3d-graphics/tutorials/building-stilistic-into-to-boolean-objects.6801.html"><img src="http://webdesign.org/get.php?type=imgart&amp;id=6801&amp;name=materialImage" alt="Material Image" width="60px" height="60px" border="0" align="left" /></a></td>
    <td width="465" valign="top">This is the first of two tutorials I'm doing teaching how I created the orb on the enter page of Stilistic. The first tutorial will teach you about the boolean object in Cinema 4D. So lets get started. 
<br />
    <strong>Type:</strong> 3D Tutorial<br />
    <strong>Level:</strong> Experienced
    </td>
  </tr>
</table>
]]></description>
<pubDate>
2005-12-16 08:45:29
</pubDate>
<guid isPermaLink="true">
http://webdesign.org/web/3d-graphics/tutorials/building-stilistic-into-to-boolean-objects.6801.html
</guid>
</item> <br/><br/><item>
<title>
Building Stilistic: Into to Boolean Objects. Part 2
</title>
<link>
http://webdesign.org/web/3d-graphics/tutorials/building-stilistic-into-to-boolean-objects.6802.html
</link>
<description><![CDATA[
<table width="558" border="0">
  <tr>
    <td width="77" valign="top"><a href="http://webdesign.org/web/3d-graphics/tutorials/building-stilistic-into-to-boolean-objects.6802.html"><img src="http://webdesign.org/get.php?type=imgart&amp;id=6802&amp;name=materialImage" alt="Material Image" width="60px" height="60px" border="0" align="left" /></a></td>
    <td width="465" valign="top">Welcome to part two of the building Stilistic tutorial. In the last tutorial we went over the process of actually creating the orb. In this tutorial we will bring it to life with some simple animation. 
<br />
    <strong>Type:</strong> 3D Tutorial<br />
    <strong>Level:</strong> Experienced
    </td>
  </tr>
</table>
]]></description>
<pubDate>
2005-12-16 08:45:29
</pubDate>
<guid isPermaLink="true">
http://webdesign.org/web/3d-graphics/tutorials/building-stilistic-into-to-boolean-objects.6802.html
</guid>
</item> <br/><br/><item>
<title>
Building a Gun in Milkshape 3D
</title>
<link>
http://webdesign.org/web/3d-graphics/tutorials/building-a-gun-in-milkshape-3d.6307.html
</link>
<description><![CDATA[
<table width="558" border="0">
  <tr>
    <td width="77" valign="top"><a href="http://webdesign.org/web/3d-graphics/tutorials/building-a-gun-in-milkshape-3d.6307.html"><img src="http://webdesign.org/get.php?type=imgart&amp;id=6307&amp;name=materialImage" alt="Material Image" width="60px" height="60px" border="0" align="left" /></a></td>
    <td width="465" valign="top">First thing I do is Right click in the Left view and click "Choose background image" and find the image I will be working from. I am going to build the middle part of the gun first so I add a load of vertexs' around the outline and in key places...<br />
    <strong>Type:</strong> 3D Tutorial<br />
    <strong>Level:</strong> Beginner
    </td>
  </tr>
</table>
]]></description>
<pubDate>
2005-10-25 12:33:08
</pubDate>
<guid isPermaLink="true">
http://webdesign.org/web/3d-graphics/tutorials/building-a-gun-in-milkshape-3d.6307.html
</guid>
</item> <br/><br/><item>
<title>
Building a House in Milkshape 3D
</title>
<link>
http://webdesign.org/web/3d-graphics/tutorials/building-a-house-in-milkshape-3d.6308.html
</link>
<description><![CDATA[
<table width="558" border="0">
  <tr>
    <td width="77" valign="top"><a href="http://webdesign.org/web/3d-graphics/tutorials/building-a-house-in-milkshape-3d.6308.html"><img src="http://webdesign.org/get.php?type=imgart&amp;id=6308&amp;name=materialImage" alt="Material Image" width="60px" height="60px" border="0" align="left" /></a></td>
    <td width="465" valign="top">First off I drew a 3d sketch on paper of how I wanted the house to look, I find it much easier to work from reference pics or at least a sketch, it gives you good idea of what you need to do even before you start. Anyway, using the VERTEX creation button as shown I plotted the shape...<br />
    <strong>Type:</strong> 3D Tutorial<br />
    <strong>Level:</strong> Beginner
    </td>
  </tr>
</table>
]]></description>
<pubDate>
2005-10-25 12:33:08
</pubDate>
<guid isPermaLink="true">
http://webdesign.org/web/3d-graphics/tutorials/building-a-house-in-milkshape-3d.6308.html
</guid>
</item> <br/><br/><item>
<title>
Skinning a Building in Milkshape 3D
</title>
<link>
http://webdesign.org/web/3d-graphics/tutorials/skinning-a-building-in-milkshape-3d.6309.html
</link>
<description><![CDATA[
<table width="558" border="0">
  <tr>
    <td width="77" valign="top"><a href="http://webdesign.org/web/3d-graphics/tutorials/skinning-a-building-in-milkshape-3d.6309.html"><img src="http://webdesign.org/get.php?type=imgart&amp;id=6309&amp;name=materialImage" alt="Material Image" width="60px" height="60px" border="0" align="left" /></a></td>
    <td width="465" valign="top">I will talk about modelling etc in another tutorial. This one is explaining skinning a simple building, the same principles could be used on anything you make. This was the first time I tried this method and it turned out OK so I will refine it over time I suppose...<br />
    <strong>Type:</strong> 3D Tutorial<br />
    <strong>Level:</strong> Beginner
    </td>
  </tr>
</table>
]]></description>
<pubDate>
2005-10-25 12:33:08
</pubDate>
<guid isPermaLink="true">
http://webdesign.org/web/3d-graphics/tutorials/skinning-a-building-in-milkshape-3d.6309.html
</guid>
</item> <br/><br/><item>
<title>
Building an Audi TT
</title>
<link>
http://webdesign.org/web/3d-graphics/tutorials/building-an-audi-tt.6304.html
</link>
<description><![CDATA[
<table width="558" border="0">
  <tr>
    <td width="77" valign="top"><a href="http://webdesign.org/web/3d-graphics/tutorials/building-an-audi-tt.6304.html"><img src="http://webdesign.org/get.php?type=imgart&amp;id=6304&amp;name=materialImage" alt="Material Image" width="60px" height="60px" border="0" align="left" /></a></td>
    <td width="465" valign="top">STEP 1: I got a skin from my m8 Gusher from the Prefablab, and created a front, side and top view from it, I then right clicked in each view in milkshape and clicked "Choose background" for each window giving me refernence to work from, all the pics are the same scale as well...<br />
    <strong>Type:</strong> 3D Tutorial<br />
    <strong>Level:</strong> Experienced
    </td>
  </tr>
</table>
]]></description>
<pubDate>
2005-10-25 06:56:22
</pubDate>
<guid isPermaLink="true">
http://webdesign.org/web/3d-graphics/tutorials/building-an-audi-tt.6304.html
</guid>
</item> <br/><br/><item>
<title>
Building a Ferrari F360
</title>
<link>
http://webdesign.org/web/3d-graphics/tutorials/building-a-ferrari-f360.6305.html
</link>
<description><![CDATA[
<table width="558" border="0">
  <tr>
    <td width="77" valign="top"><a href="http://webdesign.org/web/3d-graphics/tutorials/building-a-ferrari-f360.6305.html"><img src="http://webdesign.org/get.php?type=imgart&amp;id=6305&amp;name=materialImage" alt="Material Image" width="60px" height="60px" border="0" align="left" /></a></td>
    <td width="465" valign="top">STEP 1: I got a rough skin from my m8 Gusher from the Prefablab, copied the views to a new file and laid the views out and made sure that they were all the same size/width etc then I cropped em down and create 4 images for use in milkshape from the front, back, side and top.<br />
    <strong>Type:</strong> 3D Tutorial<br />
    <strong>Level:</strong> Experienced
    </td>
  </tr>
</table>
]]></description>
<pubDate>
2005-10-25 06:56:22
</pubDate>
<guid isPermaLink="true">
http://webdesign.org/web/3d-graphics/tutorials/building-a-ferrari-f360.6305.html
</guid>
</item> <br/><br/><item>
<title>
Level Creation in Milkshape and Unwrap 3D
</title>
<link>
http://webdesign.org/web/3d-graphics/tutorials/level-creation-in-milkshape-and-unwrap-3d.6306.html
</link>
<description><![CDATA[
<table width="558" border="0">
  <tr>
    <td width="77" valign="top"><a href="http://webdesign.org/web/3d-graphics/tutorials/level-creation-in-milkshape-and-unwrap-3d.6306.html"><img src="http://webdesign.org/get.php?type=imgart&amp;id=6306&amp;name=materialImage" alt="Material Image" width="60px" height="60px" border="0" align="left" /></a></td>
    <td width="465" valign="top">I created some vertexs and used CTRL G after creating everyone to snap em to the grid keeping stuff square. Note I'm working in the TOP view, this will give correct export to the B3D format...<br />
    <strong>Type:</strong> 3D Tutorial<br />
    <strong>Level:</strong> Beginner
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<pubDate>
2005-10-25 06:56:22
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<title>
Generic 3D Game Dude 1 - Modelling the Body/Legs
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<link>
http://webdesign.org/web/3d-graphics/tutorials/generic-3d-game-dude-1---modelling-the-bodylegs.6310.html
</link>
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    <td width="77" valign="top"><a href="http://webdesign.org/web/3d-graphics/tutorials/generic-3d-game-dude-1---modelling-the-bodylegs.6310.html"><img src="http://webdesign.org/get.php?type=imgart&amp;id=6310&amp;name=materialImage" alt="Material Image" width="60px" height="60px" border="0" align="left" /></a></td>
    <td width="465" valign="top">This tutorial is going to go through the process of creating a generic character for use in Game Engines Such as Blitz 3D, Halflife etc, Once complete the model will be available for FREE download...<br />
    <strong>Type:</strong> 3D Tutorial<br />
    <strong>Level:</strong> Beginner
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<pubDate>
2005-10-21 06:18:51
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<title>
Generic 3D Game Dude 2 - Modelling the Hands/Feet
</title>
<link>
http://webdesign.org/web/3d-graphics/tutorials/generic-3d-game-dude-2---modelling-the-handsfeet.6311.html
</link>
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    <td width="77" valign="top"><a href="http://webdesign.org/web/3d-graphics/tutorials/generic-3d-game-dude-2---modelling-the-handsfeet.6311.html"><img src="http://webdesign.org/get.php?type=imgart&amp;id=6311&amp;name=materialImage" alt="Material Image" width="60px" height="60px" border="0" align="left" /></a></td>
    <td width="465" valign="top">This tutorial is going to go through the process of creating a generic character for use in Game Engines Such as Blitz 3D, Halflife etc, Once complete the model will be available for FREE download. The modelling will done in Cinema 4D...<br />
    <strong>Type:</strong> 3D Tutorial<br />
    <strong>Level:</strong> Beginner
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2005-10-21 06:18:51
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<title>
Generic 3D Game Dude 3 - Modelling the Head
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http://webdesign.org/web/3d-graphics/tutorials/generic-3d-game-dude-3---modelling-the-head.6312.html
</link>
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<table width="558" border="0">
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    <td width="77" valign="top"><a href="http://webdesign.org/web/3d-graphics/tutorials/generic-3d-game-dude-3---modelling-the-head.6312.html"><img src="http://webdesign.org/get.php?type=imgart&amp;id=6312&amp;name=materialImage" alt="Material Image" width="60px" height="60px" border="0" align="left" /></a></td>
    <td width="465" valign="top">This tutorial is going to go through the process of creating a generic character for use in Game Engines Such as Blitz 3D, Halflife etc, Once complete the model will be available for FREE download. The modelling will done in Cinema 4D...<br />
    <strong>Type:</strong> 3D Tutorial<br />
    <strong>Level:</strong> Beginner
    </td>
  </tr>
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<pubDate>
2005-10-21 06:18:51
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<title>
Generic 3D Game Dude 4 - Uv Mapping the Dude
</title>
<link>
http://webdesign.org/web/3d-graphics/tutorials/generic-3d-game-dude-4---uv-mapping-the-dude.6313.html
</link>
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<table width="558" border="0">
  <tr>
    <td width="77" valign="top"><a href="http://webdesign.org/web/3d-graphics/tutorials/generic-3d-game-dude-4---uv-mapping-the-dude.6313.html"><img src="http://webdesign.org/get.php?type=imgart&amp;id=6313&amp;name=materialImage" alt="Material Image" width="60px" height="60px" border="0" align="left" /></a></td>
    <td width="465" valign="top">This tutorial is going to go through the process of creating a generic character for use in Game Engines Such as Blitz 3D, Halflife etc, Once complete the model will be available for FREE download. The modelling will done in Cinema 4D...<br />
    <strong>Type:</strong> 3D Tutorial<br />
    <strong>Level:</strong> Experienced
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2005-10-21 06:18:51
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