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Editor's Pick in 3D Graphics Tutorials, June 2006
Creating really neat looking polygons can sometimes be rather difficult. This great tutorial will show you everything you need to know.
More techniques and procedures will be explained in this tutorial. And also problems you could encounter when applying the explained techniques.
Editor's Pick in 3D Graphics Tutorials, June 2006
This tutorial shows you all the ends and outs of making a perfect looking Pirelli tire. This is definitely a must for anyone who wants to design a realistic tire on their website.
The texture artists. The unsung heroes of the 3D community. Great textures can save an otherwise mediocre model. It's not just what the textures look like, but also how they are applied or wrapped onto the 3D surface. So how do you wrap a flat 2D texture around a complex 3D surface?
Editor's Pick in 3D Graphics Tutorials, June 2006
If you are into anything in the automotive world then it will definitely be worth it to you to check this tutorial out. Creating your own realistic looking tires is always a must.
1. First, I will explain what a Boolean does in brief. Booleans are modeling tools that let you add, subtract, and intersect space within 2 objects. They are very effective for modeling out space within objects, such as a glass of water.
1. Create a primitive Cube object (Objects > Primitive > Cube):
2. In the attributes palette, set it up as follows:
We created 3 segments in each dimension for when we start editing the points. Creating 3 in each dimension will divide our cube like this:
Editor's Pick in 3D Graphics Tutorials, May 2006
Character animation is a really difficult thing to understand grasp for most people. This really good tutorial will explain to you the basics in a format that even your grandmother could understand.
1. First select your Bezier Spline Tool:
2. If you have ever worked with the pen tool in photoshop, this is basically the same tool except with 3 dimensions. Switch to your 4 port view by clicking F5:
Create a particle emitter (Object > Particle > Emitter). An emitter is an object that will generate multiple versions of the same object and move them in the Z direction. We can use particle emitters for almost anything that has multiple of the same object.





